ASRIFAH, MUHAMMAD ARDIANSYAH (2026) Pengembangan dan Pemanfaatan Arsitektur GAN (Generative Adversarial Network) dalam AnalisisKepuasan Pengguna Aplikasi Mobile JKN = Development and Utilization of GAN (Generative Adversarial Network) Architecture in the Analysis of User Satisfaction with the Mobile JKN Application. Skripsi thesis, Universitas Hasanuddin.
HIDAYAT, LAODE FAHMI (2026) Pengembangan dan Pemanfaatan Arsitektur GAN (Generative Adversarial Network) dalam AnalisisKepuasan Pengguna Aplikasi Mobile JKN = Development and Utilization of GAN (Generative Adversarial Network) Architecture in the Analysis of User Satisfaction with the Mobile JKN Application. Skripsi thesis, Universitas Hasanuddin.
RANTEPASANG, JOY ABRIAN (2026) THE LAST ALIBI: RANCANG BANGUN GAME INTERAKTIF BERBASIS AI UNTUK EVALUASI DAN PENGEMBANGAN KEMAMPUAN BERPIKIR KRITIS = THE LAST ALIBI: DESIGN AND DEVELOPMENT OF AN AI-BASED INTERACTIVE GAME FOR EVALUATING AND DEVELOPING CRITICAL THINKING SKILLS. Skripsi thesis, Universitas Hasanuddin.
SUSETIYO, WIRYA OLIVIA DWI (2026) Perancangan User Interface Website Company Profile Menggunakan Metode User Centered Design (Studi Kasus: Rekasa Studio) = User Interface Design of Company profile Website Using User Centered Design Method: A Case Study of Rekasa Studio. Skripsi thesis, Universitas Hasanuddin.