TINDAK TUTUR DIREKTIF DAN STRATEGI KESANTUNAN BERBAHASA PADA INTERAKSI PEMAIN GAME ROBLOX MELALUI CHAT DAN VOICE CHAT = Directive Speech Acts and Politeness Strategies in Roblox Player Interactions via Chat and Voice Chat


FITRI, RAHMALIA CARDILLA (2026) TINDAK TUTUR DIREKTIF DAN STRATEGI KESANTUNAN BERBAHASA PADA INTERAKSI PEMAIN GAME ROBLOX MELALUI CHAT DAN VOICE CHAT = Directive Speech Acts and Politeness Strategies in Roblox Player Interactions via Chat and Voice Chat. Skripsi thesis, Universitas Hasanuddin.

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Abstract (Abstrak)

ABSTRAK (BINDO) RAHMALIA CARDILLA FITRI (F011221058). "Tindak Tutur Direktif dan Strategi Kesantunan Berbahasa Pada Interaksi Pemain Game Roblox melalui Chat dan Voice Chat" (dibimbing oleh Kaharuddin). Penelitian ini mendeskripsikan dan menganalisis bentuk tindak tutur direktif dan strategi kesantunan berbahasa pada interaksi pemain game Roblox melalui chat dan voice chat. Penelitian ini dilatarbelakangi oleh penggunaan bahasa dalam interaksi game daring yang berlangsung secara cepat, spontan, dan dipengaruhi oleh situasi permainan sehingga memunculkan berbagai bentuk tindak tutur direktif dan strategi kesantunan berbahasa. Penelitian ini bertujuan (1) mendeskripsikan bentuk tindak tutur direktif yang digunakan pemain game Roblox melalui chat dan voice chat, dan (2) menganalisis strategi kesantunan berbahasa yang digunakan dalam penyampaian tindak tutur direktif tersebut. Penelitian ini menggunakan pendekatan deskriptif kualitatif dengan metode simak dan catat. Sumber data diperoleh dari tuturan pemain Roblox pada periode 1 Januari hingga 31 Juli 2026 dengan jumlah data sebanyak 87 tuturan, yang terdiri atas 20 data dari chat dan 67 data dari voice chat. Hasil penelitian menunjukkan bahwa bentuk tindak tutur direktif yang ditemukan meliputi permintaan sebanyak 22 data, pertanyaan sebanyak 32 data, perintah sebanyak 19 data, larangan sebanyak 14 data, sedangkan pemberian izin dan nasihat tidak ditemukan. Adapun strategi kesantunan yang digunakan pemain meliputi strategi langsung tanpa basa-basi sebanyak 51 data, strategi kesantunan positif sebanyak 30 data, dan strategi kesantunan negatif sebanyak 6 data, sedangkan strategi tersamar tidak ditemukan. Berdasarkan hasil penelitian, dapat disimpulkan bahwa bentuk tindak tutur direktif yang paling dominan digunakan pemain Roblox adalah pertanyaan, sedangkan strategi kesantunan yang paling banyak digunakan adalah strategi langsung tanpa basa-basi. Dominasi bentuk pertanyaan menunjukkan bahwa pemain lebih sering membutuhkan klarifikasi atau informasi terkait keadaan permainan, sedangkan tingginya penggunaan strategi langsung tanpa basa-basi menunjukkan bahwa interaksi antarpemain cenderung spontan dan efisien akibat tuntutan situasi permainan yang berlangsung cepat. Kata Kunci: pragmatik, chat, tindak tutur direktif, kesantunan berbahasa, game Roblox. ABSTRACT (BING) RAHMALIA CARDILLA FITRI (F011221058). "Directive Speech acts and Language Politeness Strategies In Roblox Game Player Interactions Via Chat and Voice Chat" (supervised by Kaharuddin). This study describes and analyzes the forms of directive speech acts and politeness strategies used in the interactions of Roblox players through chat and voice chat. This research is motivated by the use of language in online game interactions, which tends to be fast-paced, spontaneous, and influenced by in-game situations, thereby giving rise to various forms of directive speech acts and politeness strategies. This study aims to (1) describe the forms of directive speech acts used by Roblox players through chat and voice chat, and (2) analyze the politeness strategies employed in delivering these directive speech acts. This research employs a descriptive qualitative approach using the observation and note-taking method. The data were obtained from the utterances of Roblox players during the period from January 1 to July 31, 2026, comprising a total of 87 utterances, consisting of 20 data from chat and 67 data from voice chat. The results show that the forms of directive speech acts identified include requestives (22 data), questions (32 data), requirements (19 data), and prohibitives (14 data), while permissives and advisories were not found. The politeness strategies used by players include bald-on-record strategies (51 data), positive politeness strategies (30 data), and negative politeness strategies (6 data), while off-record strategies were not found. Based on these findings, it can be concluded that the most dominant form of directive speech act used by Roblox players is questions, while the most frequently used politeness strategy is the bald-on-record strategy. The dominance of questions indicates that players more often require clarification or information regarding the state of the game, whereas the high use of the bald-on-record strategy indicates that interactions among players tend to be spontaneous and efficient due to the demands of fast-paced gameplay situations. Keywords: pragmatics, chat, directive speech acts, politeness, Roblox game

Item Type: Thesis (Skripsi)
Uncontrolled Keywords: Kata Kunci: pragmatik, chat, tindak tutur direktif, kesantunan berbahasa, game Roblox.
Subjects: P Language and Literature > PN Literature (General)
Divisions (Program Studi): Fakultas Ilmu Budaya > Sastra Indonesia
Depositing User: Unnamed user with username pklpkl
Date Deposited: 10 Nov 2026 04:51
Last Modified: 10 Nov 2026 04:51
URI: http://repository.unhas.ac.id:443/id/eprint/61740

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