Saputra Chan, Nicholas (2025) Pengaruh Terpaan Konten Channel Youtube The Lazy Monday Terhadap Kemampuan Literasi Game Digital Gamers Indonesia. Skripsi thesis, UNIVERSITAS HASANNUDDIN.
![[thumbnail of E021201004_skripsi_08-08-2024 bab I-II.pdf]](/style/images/fileicons/text.png)
E021201004_skripsi_08-08-2024 bab I-II.pdf
Download (1MB)
![[thumbnail of E021201004_skripsi_08-08-2024 cover1.jpg]](/42896/2.hassmallThumbnailVersion/E021201004_skripsi_08-08-2024%20cover1.jpg)

E021201004_skripsi_08-08-2024 cover1.jpg
Download (239kB) | Preview
![[thumbnail of E021201004_skripsi_08-08-2024 dp.pdf]](/style/images/fileicons/text.png)
E021201004_skripsi_08-08-2024 dp.pdf
Download (880kB)
![[thumbnail of E021201004_skripsi_08-08-2024.pdf]](/style/images/fileicons/text.png)
E021201004_skripsi_08-08-2024.pdf
Restricted to Repository staff only
Download (3MB)
Abstract (Abstrak)
Tujuan penelitian ini adalah untuk mengetahui bagaimana pengaruh terpaan konten channel Youtube The Lazy Monday terhadap kemampuan literasi game digital gamers Indonesia dan untuk mengetahui faktor-faktor apa saja yang mempengaruhi kemampuan literasi game digital gamers Indonesia ketika mendapatkan terpaan konten channel Youtube The Lazy Monday .
Penelitian ini kurang lebih dilakukan selama kurang lebih empat bulan yaitu dari bulan Maret 2024 hingga Juni 2024.
Metode yang digunakan penelitian ini adalah metode kuantitatif dengan pendekatan deskriptif melalui pengolahan data pada kuesioner yang dibuat.
Data yang terkumpul kemudian dilakukan pengujian yaitu, uji validitas, uji reliabilitas, uji korelasi pearson, uji regresi linear, uji pengaruh, dan uji t.
Data pendukung (data sekunder) dalam penelitian ini diperoleh melalui media studi pustaka untuk mendapatkan teori-teori yang relevan dan datadata yang didapat digunakan untuk menyelesaikan penelitian.
Hasil penelitian ini menunjukkan bahwa hasil perhitungan mengindikasikan bahwa terdapat korelasi atau hubungan yang sangat kuat antara terpaan konten channel Youtube The Lazy Monday terhadap kemampuan literasi game digital gamers Indonesia. Hal ini dibuktikan dari hasil pengujian korelasi pearson product moment yang menunjukkan angka sebesar 0.936, yang dimana menurut Sugiyono bahwa hubungan antara variabel dengan interval 0,80 – 1000 dikatakan sangat kuat.
The purpose of this study was to find out how the exposure to The Lazy Monday YouTube channel content influenced the digital game literacy abilities of Indonesian gamers and to find out what factors influence the digital game literacy abilities of Indonesian gamers when receiving an exposure from The Lazy Monday Youtube Channel.
This research was more or less conducted for approximately four months, from March 2024 to June 2024.
The method used in this study is a quantitative method with a descriptive approach through data processing on the questionnaire made. The collected data is then tested, namely, validity test, reliability test, pearson correlation test, linear regression test, influence test, and t test.
Supporting data (secondary data) in this study was obtained through literature study media to obtain relevant theories and the data obtained were used to complete the research.
The results of this study show that the calculation results indicate that there is a very strong correlation or relationship between The Lazy Monday YouTube channel content exposure influence on the digital game literacy abilities of Indonesian gamers. This is evidenced by the results of the pearson product moment correlation test which shows a number of 0.936, which according to Sugiyono that the relationship between variables with an interval of 0.80 – 1000 is said to be very strong.
Item Type: | Thesis (Skripsi) |
---|---|
Subjects: | H Social Sciences > HE Transportation and Communications |
Divisions (Program Studi): | Fakultas Ilmu Sosial dan Ilmu Politik > Ilmu Komunikasi |
Depositing User: | Unnamed user with username pkl2 |
Date Deposited: | 05 Mar 2025 02:32 |
Last Modified: | 05 Mar 2025 02:32 |
URI: | http://repository.unhas.ac.id:443/id/eprint/42896 |