Arifuddin, Muthi Syahidah (2022) KEPERCAYAAN DAN KEYAKINAN DARI MAHASISWA INTERNASIONAL TERHADAP PEMBELAJARAN BERBASIS PERMAINAN KAHOOT! DAN EFEK PADA PRESTASI AKADEMIK MEREKA : STUDI KASUS CCI PROGRAM DO KIRKWOOD COMMUNITY COLLEGE, AMERIKA SERIKAT = BELIEF AND PERCEPTION OF INTERNATIONAL STUDENTS ABOUT THE GAME-BASED LEARNING KAHOOT! AND THE EFFECTS ON THEIR ACADEMIC ACHIEVEMENT: IN THE CASE OF CCI PROGRAM AT KIRKWOOD COMMUNITY COLLEGE, UNITED STATES OF AMERICA. Thesis thesis, Universitas Hasanuddin.
F022192008_tesis_03-01-2023 cover1.png
Download (178kB) | Preview
F022192008_tesis_03-01-2023 1-2.pdf
Download (565kB)
F022192008_tesis_03-01-2023 dp.pdf
Download (422kB)
F022192008_tesis_03-01-2023.pdf
Restricted to Repository staff only until 8 November 2025.
Download (1MB)
Abstract (Abstrak)
The research aims at investigating beliefs and perception in Kahoot!. The use of the learning process, the reasons and effects of their academic achievements will emerge, whether they have a positive impact or produce a negative effect on the international students. The research used the qualitative descriptive approach. The approach was used because the theme or the research object being in line with the qualitative research characteristics. Data were collected from the students ‘data in the forms of the scores obtained in the Kahoot!. Previously while studying in the United States of America. The researcher used the statement agreement method via a google form, semi-in-depth interviews, and documentation. The data sources of the research were the research subjects' explanations and actions, including several international students from various countries. For efficiency and effectiveness, students were selected directly (direct sampling technique). The research results indicate that the students’ beliefs and perceptions of the Kahoot! are very supportive in the learning process held in USA. They consider that this application is beneficial in improving the academic achievement with a delightful way of learning. This is proven by the scores of these international students obtaining the very satisfactory results. The specifications include 8 out of 11 international students who are very enthusiastic about the presence of the Kahoot based learning and indicate by their score improvement. On the other hand, three other informants do not recommend this quiz game because it is a little challenging to use and does not affect their learning effectiveness. The main focus of the research is how Kahoot! has a positive effect in increasing student achievement. It can be concluded that Kahoot! becomes the most popular application in several countries, especially in the United States of America.
Keywords : Kahoot Game Based-Learning, Application, Belief and Perception, Academic Achievement.
Item Type: | Thesis (Thesis) |
---|---|
Uncontrolled Keywords: | Kahoot Game Based-Learning, Application, Belief and Perception, Academic Achievement. |
Subjects: | P Language and Literature > PR English literature |
Divisions (Program Studi): | Fakultas Ilmu Budaya > Bahasa Inggris |
Depositing User: | S.Sos Rasman - |
Date Deposited: | 14 Mar 2024 03:44 |
Last Modified: | 14 Mar 2024 03:44 |
URI: | http://repository.unhas.ac.id:443/id/eprint/30209 |